- Details
- Written by Bob Nolan
Crowdfunding Together
May 2021
Crowdfunding Together takes a look at different projects that our authors have deemed interesting or that need a second look for various reasons. Each author will take a look at some of the crowdfunding projects that they’ve found to highlight and bring to our reader’s attention.
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- Written by Matt Holden
Matt Holden of the Indie Game Alliance joins us for an advice post about first-time creators on Kickstarter. The Indie Game Alliance is a professional organization made of publishers who have united to bring buying power and community to indie publishers and creators. You can learn more about the Indie Game Alliance HERE.
If you are a first-time creator:
* Don't do a deluxe edition.
* Don't do an add-on.
* Don't do Kickstarter exclusives.
* Don't discount your MSRP on Kickstarter.
Just. Don't.
These things were invented by companies MUCH bigger than you, with MUCH bigger reach and buying power than you, because they know their fans had *options* other than buying their game from Kickstarter. CMON for example - I know all of their games are going to be at my favorite FLGS or deep discounter a week after they ship, and I can get it then and keep the money in my pocket in the meantime.
Read more: First Time Creators: Advice from Matt Holden, Indie Game Alliance
- Details
- Written by Bob Nolan
Crowdfunding Together
April 2021
Crowdfunding Together takes a look at different projects that our authors have deemed interesting or that need a second look for various reasons. Each author will take a look at some of the crowdfunding projects that they’ve found to highlight and bring to our reader’s attention.
- Details
- Written by Jen
This is a blog outlining my personal experiences with SSO, which was both my first Kickstarter project and my first independent table top game. As such it is mostly full of personal opinions and prejudices and should not be taken as anything more than one person’s opinion. I found prior to my Kickstarter that very little of the available advice was useful to me as a low budget, independent games designer.
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