Vampire: The Eternal Struggle
5th Edition Card Game
Designer: Richard Garfield
Artist: various
Publisher: Black Chantry Productions
Year Published: 5th Edition, 2020 (original TCG, 1994)
No. of Players: 2-5 (best played with 4-5)
Ages: 13+
Playing Time: 1-2 hours
Main mechanic / Theme: Deck Construction, Multi-Player, Table Politics
Establish your Domain over other Ancient Vampires through combat, subterfuge or politics.
Vampire: The Eternal Struggle is a card game in which you take on the role of an ancient vampire --- a “Methuselah”. For thousands of years you have lurked in the shadows of human societies, manipulating mortals and younger vampires. Your hunger for power knows no bounds, and you use whatever means possible to weaken your enemies, from subtle mischief to frontal assault. You must increase your influence and destroy the other Methuselahs one by one, before they destroy you.
Find more info on their official website: https://www.blackchantry.com
Overview:
Vampire: The Eternal Struggle (VTES) was originally released in 1994 designed by Richard Garfield (Magic: the Gathering, Netrunner, Keyforge) as a trading card game sold in randomized booster packs. The game has seen several re-launches and this latest one is through Black Chantry Productions who was able to secure the rights to print and distribute the game. The 2019 re-launch was aligned with the 2018 launch of the 5th edition Vampire: the Masquerade (VtM) tabletop roleplaying game. This review will mainly focus on the boxed game called VTES 5th edition released last October 31, 2020.
While the game is best played with 4 to 6 players, you need only focus on the person on your left (your “prey”) and your right (your “predator”). Reducing your prey’s blood pool from 30 to zero will generate you more blood and a Victory Point. At the end of the game, the Methuselah with the most Victory Points is the winner.
The 5 preconstructed decks represent different vampire clans, each with their own deck strategies:
- Clan Malkavian. When these vampires where embraced, they are given eccentric powers that can make them the seers and oracles of the vampire society. However, these powers come with a price. Each Malkavian vampire is cursed with some form of lunacy that ranges from the mundane to complete madness. The deck strategy is to bleed your prey using stealth to sneak past blockers.
- Clan Nosferatu. Living in the underground, Nosferatu vampires prefer isolation as their grotesque appearances can attract attention. Their misshapen visage is balanced with unparalleled strength and ferocity. The deck strategy is to build defenses while waiting for the right time to strike which is usually devastating.
- Clan Toreador. They are viewed as the creatives and divas of Kindred society as they are obsessed with beauty and pleasure. The strategy for this deck is to lean towards political actions, pushing competing Methuselahs to vote but these are often rigged to your favor.
- Clan Tremere. With their affinity to magic and blood sorcery, Tremere vampires use nefarious tricks to gain advantage over other clans. The preconstructed deck is nearly a “toolbox” offering a variety of ways to win.
- Clan Ventrue. Throughout history, Ventrue vampires have held power over both vampire and non-vampire society as nobles and political leaders. The deck employs political moves to gain table advantage while executing powerful bleed actions against your prey.
Note: Some of the images you will see below are from a gaming session with veteran VTES players. Thus, you will see cards that are not from the 5e box set. The blood counters used are also not the ones contained in the box. Also, as TCG players we always sleeve our cards. =)
Gameplay and mechanics:
Each preconstructed deck has two types of cards --- Crypt Cards and Library Cards. You are given 12 Crypt cards representing the different vampires that you can deploy to perform your biddings. There are 77 Library cards that aid your vampires with their bleed, hunt, recruit, or political actions.
You also start with 30 blood in your blood pool. You will use these resources to summon vampires and perform key actions such as establishing base of operations and using special abilities.
Each player’s turn goes through these phases:
- Unlock Phase. Ready all your exhausted (tapped) cards to prepare for your plans to eliminate your prey or defend against your predator.
- Master Phase. This is where the Methuselahs play key cards called “Master” cards which represent key resources of your clan. By default, you can only play 1 Master card during each of your turns.
- Minion Phase. Much of the action happens during this phase when your vampires attempt to execute your plans such as bleeding your prey or calling a vote for a referendum. You can try to avoid blockers by using stealth but if you are blocked by another Methuselah’s vampire then combat ensues.
- Influence Phase. Transfer some of your blood to “sleeping” vampires. If enough blood is given to one of your vampires, they are woken from slumber and ready to do your bidding.
- Discard Phase. Finally, take out a card from your hand and replace it with a new one from the top of your Library.
Unlike other card games, there is no separate Draw Phase in VTES. That’s because you draw a card from your Library every time you use one.
Theme, Artwork and Illustration, Graphic Design and Layout (optional):
Dark and gothic. This is what you should expect from VTES cards. Since the game is pretty much the same since its birth in 1994, you will see a splash of 90’s art and more recent styles of graphics. The game does depict a lot of vampire stuff such as blood sucking, maiming and sexual activities, so I would not recommend showing to your underage kids.
The icon system for depicting clans, disciplines, sect and resource cost is a genious stroke to minimize texts on the card themselves. New players will just have to carefully distinguish the regular and superior abilities of the Library cards, which can take some time to understand.
One thing to note is that the card lay-out has not drastically changed. Which means that it has full compatibility with all the VTES releases.
What worked:
For each of the gaming experiences below, I will rate them using 5-point rating with 5 as “Very Good” and 1 as “Very Bad”.
Set-Up: 5 (Very Good)
The 5 pre-constructed decks are pretty much ready-to-play. Just get them out of their individual tuckboxes and you are ready to go. The 180 blood counters are more than enough for 5 players to use in one game.
Rules: 4 (Good)
The rulebook is well-written with enough images to help readers understand the game faster. There are side bars for “Advanced Rules” which I think are also good, allowing players to decide if they want to ignore these during their first few games but insert them later when they have gotten the basics.
Each deck also has a corresponding “Deck Strategy” primer. It describes how a player should play at the start, middle and tail-end of a game, indicating specific cards and their uses. It also briefly describes how to fight against other clans. Finally, should you make the mistake of mixing the cards from other decks, the same primer contains the deck list to help you sort them out.
Complexity: 3 (Satisfactory)
Players of trading card games will have an easy time learning and enjoying VTES. For younger and newbie card game players, I suggest watching some video tutorials particularly in understanding the sub-phases involved during Combat.
Lore/Narrative: 3 (Satisactory)
There is a very strong alignment with VtM lore and if you are already a fan, you will enjoy the narratives printed on some cards. However, at its very core, this is just a “beat-each-other” game no different from casual games as the boxed set does not provide any campaign or story to latch on to.
Gaming Pieces: 5 (Very Good)
Priced at US$95, the VTES 5e box indicates that it contains 5 preconstructed decks, 180 blood counters, and a rulebook. What it doesn’t say is that it also contains an Edge Token, 5 deck strategy overview cards (with player turn references at the back) and 5 seating order cards, all of which are wonderful surprises when you open this box set.
Tear-Down: 4 (Good)
The tuckboxes offer a neat storage solution for each pre-constructed deck. If you decide to sleeve these cards, however, they won’t fit back into these boxes. Taking down the components and putting them into the box can be done in 5 minutes or less, provided you have not mixed up the cards (as there is no discerning color scheme unlike in other card games).
Scale Up/Down: 5 (Very Good)
As you only have to focus on your prey and predator, you can have a good gaming experience with any number of players.
Replayability: 4 (Good)
Given the simplicity of the game, you can have tons of replayability with just this box. After testing all 5 clan decks, however, I noticed that the Toreador deck is at a disadvantage given the low number of defensive cards.
Expansions: 4 (Good)
There are three (3) ways you can play the game:
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- Stand-Alone. With 5 pre-constructed decks, you and your friends can play this game out-of-the box;
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- Optimized. Dismantle the 5 decks and create your own following the deck-building rules. In my experience, you can make 2-3 optimized decks using the card components; or
- Legacy. Mix-and-match with any cards from the entire VTES card pool. New players can grow their card pool by purchasing old cards. (Warning: you will open a whole can of worms)
Black Chantry alrady released several decks. You can expand your card pool by purchasing for these decks. Exercise caution though and make the necessary pre-purchase research as some of these decks may not automatically mix well with the pre-constructed decks (such as different Clans and Sects).
Other Items:
The card-drawing mechanic, wherein you immediately draw after playing a card, is unique and also helps balance the game. It reduces the chances of having your opponent complain about not having enough cards to have a competitive game. In all of my games, I saw that each player got the opportunity to show-off their deck mechanics unlike in other games when players can "choke" due to inadequate card draws.
VTES also designed a way to balance early-game resource generation (blood counters) so that the Methuselahs who get to play first do not have an undue advantage. The first player can only transfer 1 blood to "sleeping" vampires, the 2nd player only gets 2 blood transfers, the 3rd player gets 3rd transfers, and the remaining players getting 4 blood transfers (and this will be the standard transfers after that).
Final thoughts:
As a stand-alone game, it is a great multi-player experience. The theme is more mature and represents an alternative take on modern society, where vampires exist. This game can be easily transported and offers a good time with friends.
Compared to other card games in the market, however, I find that it lacks a story-driven narrative. Besides beating up other Methuselahs, I wish there was a campaign version to the boxed set. For example a board game that shows a city map.
Seeing that this is really an introductory product to one of the most popular card games, I do think it’s a solid start for anyone wanting to begin their VTES gaming and collection. The strong alignment to its original 1994 rules makes it a truly “eternal” game. I used the Tremere preconstructed deck against custom decks of veteran VTES players and I was not completely behind when it comes to power level.
It's a nice box set. I've started to dismantle the five preconstructed and started to build my own decks.
Let's see if I can be the last vamp standing.
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